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SimflexityQ1 2026 – now

Main mobile developer at Simflexity

Simflexity’s workforce platform handles scheduling, time reporting and payroll in one system. I joined as main mobile developer and own the app from Figma to production.

AI workflow
that the whole team uses
11×
more business logic under test, to keep quality up
iOS + Android
release builds, now automated
Three phones with the Simflexity app, showing the redesigned shift calendar as a week with upcoming shifts and a shift cancelled by the company, as a month with dots marking the days that have shifts, and a shift offer to accept or decline

The challenge

The mobile app is where employees check their schedules, pick up shifts and report hours. It had grown screen by screen without a design system, so it looked and felt inconsistent. Releases depended on builds from one person’s machine. And the team was starting to work with coding agents, which speed things up but can let code quality slide.

What I did

  • The design system

    I adapted the web rebrand for mobile and built the app’s design system in Figma and in code, with tokens and components the whole team builds on.

  • The shift calendar

    The calendar is the screen people open most. With the design system in place, the redesign took weeks instead of months.

  • The AI workflow, tests and releases

    I set up an AI workflow shared across three developers and two repos. I used Claude Code, but wrote the agent files so they aren’t tied to one model. I also took the business logic under test to 11 times what it was and automated the iOS and Android release builds.

  • Direction and mentoring

    I set the technical and design direction for the app and mentor the other developers.

The outcome

New features ship faster, and customers describe the app as modern and clean. Other developers on the team describe the design system as easy to follow and hard to get wrong.

The Simflexity app design system in Figma, with colour tokens, typography, button states, shift cards, form fields, badges, switches, spacing and corner radii